|
| 1/5
| x1
| x10
| Notes
|
| Strength
| 9
| +5(14)
| +3(17)
| Replaces (-1/4)
|
| Body
| 9
| +5(14)
| +3(17)
| Adds
|
| Armor
| 20kd/60
| +32(52kd)/96
| +134(186kd)/402
| Force Field: if penetrated takes 2turns to reactivate
|
| Armor
| 20kd/60
| +32(52kd)/96
| +134(186kd)/402
| Energy Sheath: Staged Penetration (heals at body rates)
|
| Regeneration
| 10
| -
| -
| heal 1 body/hr (-1.25)
|
| Damage Reduction
| 60
| -
| -
| 75% resistant energy reduction
|
| End Reserve
| 5
| -
| -
| 50pt, 0rec
|
| Absorbtion
| 75
| -
| -
| 1D6 energy to end reserve, upto 50 pts never returns.
|
| Life Support
| 30
| -
| -
| Full Life Support
|
| Flight
| 450
| -
| -
| Move 90/300mpt/150"/MA20/Mach 3 NCM
|
| Instant Change
| 5
| -
| -
| to x1 1end/10turns
|
| Instant Change
| 5
| -
| -
| to x10 3end/turn
|
| Mindlink
| 30
| -
| -
| only to others with mindlink (angels): -1, 16 minds
|
| Enhanced Senses
| 98
| -
| -
|
|
| Infrared vision, ultraviolet vision, ultrasonic hearing,
High Range Radio Hearing, Radar, Discrimetory smell/taste, tracking Scent,
Spacial Awareness)
|
| Flash Defense
| 50
| -
| -
| 10pts to each sense group
|
Name: Angel (Adaptive N-tech Generic Energy Lifesupport (system))
Cost: 1243
Weight: 0
Scale: x1
Configuration MV Land MA Flight MA
Energy PowerArmor +2 6 200*
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Head HS 5 5/0 5 | MW beta 4 1/2 4 22.5
Torso HS 10 10/0 10 | MW beta 4 1/2 4 22.5
L. Arm HS 6 6/0 6 | MW beta 4 1/2 4 22.5
R. Arm HS 6 6/0 6 | MW beta 4 1/2 4 22.5
L. Leg HS 6 6/0 6 | MW beta 4 1/2 4 22.5
R. Leg HS 6 6/0 6 | MW beta 4 1/2 4 22.5
Cost: 151.5
Weight: 29.5
Command Armor:
Location Class Type SP DC Absorp. Space B.Mod Cost Notes
Cost:
Weight:
Shields:
Location Class Type DA SP DC Absorp. Spaces Cost Binder Notes
Head LW beta - 4 - 1/2 0 27 Reactive, Reset 2 turns
Cost: 27
Weight: 2
Sensors:
Sensor Type Range Comm Kills Location Cost Space
MgH 50Km Plan 4K H 32.5 0
Marine - - - - H 2.5 0
Cost: 35
Weight: 2
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
L Hand +1 M 2K - 1K - 2.25 0 LA Quick, Handy
R Hand +1 M 2K - 1K - 2.25 0 RA Quick, Handy
Energy Pool +1 - - - 5K - 15 0 H inf Port, batery/50 max
*Surge +1 M 6K - - - 40.5 0 Makes the reactive shield "surge"
Cost: 19.5
Weight: 2.5
Movement Systems:
System MA Location Kills Space Cost
Gravitics 200* H - 0 1.5 see below
Cost: 1.5
Boosterpacks:
MA Points Max Thrust Location Cost Kills B-Mod
Powerplant
Source: Bioenergy
XS: 1
MV: -
MA: -
M-Pool: -
Cost: x0
Control System
Type: Thought Control
M-Pool: +67%
Other: +2 MV, +1 WA, 1hp to head\3K internal damage
Cost: x.5
Hydraulics
Space: std
+Melee Dmg: -
Lift: -
Cost: x0
P+C+H Cost Multiplier: x.5
P+C+H M-Pool Bonus(+%): +67%
P+C+H Other Notes: -
Cost Multiplier Systems:
System Cost Space Special
Enviro x.45 - all
cloaking x.6 - active/pulse/mag/beam refract
stealth x.2 -
Renenerating x.67 10% of CP regened in 5 min
Techno-org heal 1K\rnd, 1SP\day, +1 MV, -1/system destroyed
Create Mek x.45 Summoning Mecha w\dimensional storage and
appears on summoner
Counterscale x.6 0/30 offsets two levels of out of scale attack penalties
Cost: 15 (space effeciency)
Total Multiplier: 3.47
Total M-Pool Bonus(+%): + 67%
Subassemblies:
System Loc Space Cost Notes
Cockpit all all 0 armored, flesh is under all parts of mekton
Autodoc H 0 12 aids heeling the pilot 8 cp + 4 eff
Cost: 12
Weight: 0
Remote Control System:
System Control Mult. Cost Control Range Operation Range
Remote Build information:
Servo Class Space/Left Cost | Armor Type Cost
/ |
/ |
Remote Weapon Systems:
Name WA Rng Dmg Sht Kills BV CP Space Loc notes
Other Remote Systems:
Drone Information:
Name Manuver Value Actions/Turn M.Pool Land MA Flight MA
Cost per drone:
Weight per drone:
Final costs:
Base Weight: 36
Fuel Weight: -
New Weight: 36
Base Cost: 262
Cost (after Multipliers): 1171
Efficency ( 36 tons): 72
Cost (w/Efficency, links): 1243
Final Weight: 0
Remote Cost (Total for All): -
Command Armour Cost: -
Scale: x1
Scaled Cost: 1243
Scaled Weight: 0
(w/Command Armour): 0
Notes:
Name: Angel (Adaptive N-tech Generic Energy Lifesupport (system))
Cost: 1243
Weight: 0
Scale: x1
Configuration MV Land MA Flight MA
Energy PowerArmor +2 6 200*
Servos: Armor:
Location Class Kills Space/Left Cost | Class Type SP Absorp DC Cost
Head HS 5 5/0 5 | MW beta 4 1/2 4 22.5
Torso HS 10 10/0 10 | MW beta 4 1/2 4 22.5
L. Arm HS 6 6/0 6 | MW beta 4 1/2 4 22.5
R. Arm HS 6 6/0 6 | MW beta 4 1/2 4 22.5
L. Leg HS 6 6/0 6 | MW beta 4 1/2 4 22.5
R. Leg HS 6 6/0 6 | MW beta 4 1/2 4 22.5
Cost: 151.5
Weight: 29.5
Command Armor:
Location Class Type SP DC Absorp. Space B.Mod Cost Notes
Cost:
Weight:
Shields:
Location Class Type DA SP DC Absorp. Spaces Cost Binder Notes
Head LW beta - 4 - 1/2 0 27 Reactive, Reset 2 turns
Cost: 27
Weight: 2
Sensors:
Sensor Type Range Comm Kills Location Cost Space
MgH 50Km Plan 4K H 32.5 0
Marine - - - - H 2.5 0
Cost: 35
Weight: 2
Weapons:
Name WA Rng Dmg Sht Kills BV CP Space Loc Notes
L Hand +1 M 2K - 1K - 2.25 0 LA Quick, Handy
R Hand +1 M 2K - 1K - 2.25 0 RA Quick, Handy
Energy Pool +1 - - - 5K - 15 0 H inf Port, batery/50 max
*Surge +1 M 6K - - - 40.5 0 Makes the reactive shield "surge"
Cost: 19.5
Weight: 2.5
Movement Systems:
System MA Location Kills Space Cost
Gravitics 200* H - 0 1.5 see below
Cost: 1.5
Boosterpacks:
MA Points Max Thrust Location Cost Kills B-Mod
Powerplant
Source: Bioenergy
XS: 1
MV: -
MA: -
M-Pool: -
Cost: x0
Control System
Type: Thought Control
M-Pool: +67%
Other: +2 MV, +1 WA, 1hp to head\3K internal damage
Cost: x.5
Hydraulics
Space: std
+Melee Dmg: -
Lift: -
Cost: x0
P+C+H Cost Multiplier: x.5
P+C+H M-Pool Bonus(+%): +67%
P+C+H Other Notes: -
Cost Multiplier Systems:
System Cost Space Special
Enviro x.45 - all
cloaking x.6 - active/pulse/mag/beam refract
stealth x.2 -
Renenerating x.67 10% of CP regened in 5 min
Techno-org heal 1K\rnd, 1SP\day, +1 MV, -1/system destroyed
Create Mek x.45 Summoning Mecha w\dimensional storage and
appears on summoner
Counterscale x.6 0/30 offsets two levels of out of scale attack penalties
Cost: 15 (space effeciency)
Total Multiplier: 3.47
Total M-Pool Bonus(+%): + 67%
Subassemblies:
System Loc Space Cost Notes
Cockpit all all 0 armored, flesh is under all parts of mekton
Autodoc H 0 12 aids heeling the pilot 8 cp + 4 eff
Cost: 12
Weight: 0
Remote Control System:
System Control Mult. Cost Control Range Operation Range
Remote Build information:
Servo Class Space/Left Cost | Armor Type Cost
/ |
/ |
Remote Weapon Systems:
Name WA Rng Dmg Sht Kills BV CP Space Loc notes
Other Remote Systems:
Drone Information:
Name Manuver Value Actions/Turn M.Pool Land MA Flight MA
Cost per drone:
Weight per drone:
Final costs:
Base Weight: 36
Fuel Weight: -
New Weight: 36
Base Cost: 262
Cost (after Multipliers): 1171
Efficency ( 36 tons): 72
Cost (w/Efficency, links): 1243
Final Weight: 0
Remote Cost (Total for All): -
Command Armour Cost: -
Scale: x1
Scaled Cost: 1243
Scaled Weight: 0
(w/Command Armour): 0
Notes:
The AEVS in it's non-active state is about the size of a grain of
sand. If some how one is implanted in you (this usually involves
catastrophies at ruins of long dead civilizations) The glowing
piece of sand will pierce your skin behind the left ear and imbed
itself there. Once there it will do it's best to keep you alive.
When issues of strength and protection are involved the AEVS will
cover the pilot in a skintight sheen of energy (servos and armor).
This sheen protects the pilot and greatly magnifies his physical
power (~25 tons lifting capacity). A second protective field
exists about a foot out from the pilots body (reactive shield).
A pilot (particularly untrained) only has minimal control over the
AEVS. The pilot will have hard time having his apendix removed
(unless the scalpel does 13K) before he learns to control the AEVS.
The AEVS is virtually unarmed before it recieves some energy via
energy absorbtion. Energy absorbtion applies to both the reactive
field and the armor.
I've created a mult system/SMT called create Mek. This emulates
several behaviours. While not in use the Mek effectively does not
exist very much like dimensional storage. On command it can be
"summoned", yes like summon mecha, but with the modification that
it appears arround the summoner. I added the costs and rounded up
for a cost of x.45.
The two levels of counterscale (another invention) counters the
penalties the AEVS would suffer hitting 1/10 or 1/5 scale targets
and the bonus they would gain to hit it. This system costs the same
as a maneuver vernier that gives a +6 MV. This is needed because
the AEVS is human sized but possesses x1 scale power and thus
built on the x1 scale.
AEVS opponent
opponent 1/10 - -
opponent 1/5 - -
opponent x1 - -
opponent x10 +3 -3
opponent x100 +6 -6
Since AEVS is worn like a suit of armor any damage that goes through
the armor and structure damages the relavent body part and in all
likely hood completely severing it and sending the pilot into shock
and possibly death. Also because of this tight fitting there is
effectively no spaces.
If a 200lbs pilot pushes the engine, according to how the
propulsion rules are written, he could pull 25 Gs and reach
a speed of 200 hexes/turn. Lighter people would go even faster.
According to MZ+: (cost/weight)/system mult = Gs * 8 = MA
(1/.1)/.4=25G * 8 = 200 h/t all for 1.5 pts
In short the GM should assign them whatever speed he feels is
approapriate. I'll probably give them a speed of ~30 hexes.
The AEVS are last ditch survival mechanisms not travel pods.
The Autodoc is part of that survival directive, it acts to keep
a damaged pilot alive this can range from simply treating the
pilot as if he was under care of a doctor to complete resurection
(its within techlevel of the Ancients but throws balance out of
whack (same reason there's no dimensional teleporter)).
Some systems will probably have to be adjusted. The AEVS was built
with TL 10 technology which means taking some wild guidelines such
as regenerating the destroyed mecha in 50 minutes, resurection from
the Autodoc, etc. This is balanced by the fact that no one knows
anything about how the AEVS operates and probably never will, so if
some of the tech is unbalancing it can be changes fairly easily.