1/5 x1 x10 Notes
Strength 9 +5(14) +3(17) Replaces (-1/4)
Body 9 +5(14) +3(17) Adds
Armor 20kd/60 +32(52kd)/96 +134(186kd)/402 Force Field: if penetrated takes 2turns to reactivate
Armor 20kd/60 +32(52kd)/96 +134(186kd)/402 Energy Sheath: Staged Penetration (heals at body rates)
Regeneration 10 - - heal 1 body/hr (-1.25)
Damage Reduction 60 - - 75% resistant energy reduction
End Reserve 5 - - 50pt, 0rec
Absorbtion 75 - - 1D6 energy to end reserve, upto 50 pts never returns.
Life Support 30 - - Full Life Support
Flight 450 - - Move 90/300mpt/150"/MA20/Mach 3 NCM
Instant Change 5 - - to x1 1end/10turns
Instant Change 5 - - to x10 3end/turn
Mindlink 30 - - only to others with mindlink (angels): -1, 16 minds
Enhanced Senses 98 - -  
Infrared vision, ultraviolet vision, ultrasonic hearing, High Range Radio Hearing, Radar, Discrimetory smell/taste, tracking Scent, Spacial Awareness)
Flash Defense 50 - - 10pts to each sense group
Name: Angel (Adaptive N-tech Generic Energy Lifesupport (system))
Cost:  1243
Weight:  0
Scale:  x1

Configuration      MV      Land MA      Flight MA
Energy PowerArmor  +2         6            200*                             
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Head        HS     5        5/0       5  |   MW   beta   4    1/2    4  22.5
Torso       HS     10      10/0      10  |   MW   beta   4    1/2    4  22.5
L. Arm      HS     6        6/0       6  |   MW   beta   4    1/2    4  22.5
R. Arm      HS     6        6/0       6  |   MW   beta   4    1/2    4  22.5
L. Leg      HS     6        6/0       6  |   MW   beta   4    1/2    4  22.5
R. Leg      HS     6        6/0       6  |   MW   beta   4    1/2    4  22.5
                                         
Cost:  151.5
Weight:  29.5



Command Armor:                                                     
Location  Class  Type   SP   DC   Absorp.  Space  B.Mod   Cost     Notes


Cost:
Weight:



Shields:
Location  Class  Type    DA   SP   DC   Absorp.  Spaces  Cost  Binder   Notes
Head       LW    beta     -    4    -    1/2        0     27            Reactive, Reset 2 turns

Cost:  27
Weight: 2


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
           MgH      50Km     Plan       4K        H        32.5       0
Marine      -         -        -        -         H         2.5       0   

Cost:  35
Weight: 2



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
L Hand       +1    M     2K    -      1K     -   2.25   0     LA    Quick, Handy
R Hand       +1    M     2K    -      1K     -   2.25   0     RA    Quick, Handy
Energy Pool  +1    -     -     -      5K     -   15     0     H     inf Port, batery/50 max
*Surge       +1    M     6K    -      -      -   40.5   0           Makes the reactive shield "surge"  

Cost:  19.5
Weight:  2.5


Movement Systems:
System          MA    Location     Kills    Space    Cost  
Gravitics       200*     H           -        0       1.5   see below

Cost:  1.5


Boosterpacks:
MA Points    Max Thrust    Location    Cost    Kills    B-Mod



Powerplant
    Source:  Bioenergy
        XS:  1
        MV:  -
        MA:  -
    M-Pool:  -
      Cost:  x0


Control System
       Type:  Thought Control
     M-Pool:  +67%
      Other:  +2 MV, +1 WA, 1hp to head\3K internal damage
       Cost:  x.5


Hydraulics
      Space:  std
 +Melee Dmg:  -
       Lift:  - 
       Cost:  x0


P+C+H Cost Multiplier: x.5
P+C+H M-Pool Bonus(+%): +67%
P+C+H Other Notes: -


Cost Multiplier Systems:
System       Cost       Space       Special
Enviro       x.45         -         all
cloaking     x.6          -         active/pulse/mag/beam refract
stealth      x.2          -
Renenerating x.67                   10% of CP regened in 5 min
Techno-org                          heal 1K\rnd, 1SP\day, +1 MV, -1/system destroyed
Create Mek   x.45                   Summoning Mecha w\dimensional storage and 
                                    appears on summoner
Counterscale x.6          0/30      offsets two levels of out of scale attack penalties        

Cost: 15 (space effeciency)
Total Multiplier: 3.47
Total M-Pool Bonus(+%): + 67%



Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit         all     all      0        armored, flesh is under all parts of mekton
Autodoc          H       0       12       aids heeling the pilot 8 cp + 4 eff

Cost: 12
Weight: 0



Remote Control System:
System    Control Mult.   Cost   Control Range   Operation Range



Remote Build information:
Servo    Class  Space/Left  Cost |  Armor   Type   Cost
                     /           |
                     /           |


Remote Weapon Systems:
Name         WA   Rng  Dmg  Sht  Kills   BV   CP   Space  Loc    notes


Other Remote Systems:



Drone Information:
Name    Manuver Value   Actions/Turn   M.Pool  Land MA   Flight MA


Cost per drone:
Weight per drone:



Final costs:
                Base Weight:  36
                Fuel Weight:  -
                 New Weight:  36
                  Base Cost:  262
   Cost (after Multipliers):  1171
   Efficency (  36    tons):  72
  Cost (w/Efficency, links):  1243
               Final Weight:  0
Remote Cost (Total for All):  -
        Command Armour Cost:  -
                      Scale:  x1
                Scaled Cost:  1243
              Scaled Weight:  0
         (w/Command Armour):  0

Notes:


Name: Angel (Adaptive N-tech Generic Energy Lifesupport (system))
Cost:  1243
Weight:  0
Scale:  x1

Configuration      MV      Land MA      Flight MA
Energy PowerArmor  +2         6            200*                             
                                    
Servos:                                    Armor:
Location  Class  Kills  Space/Left  Cost | Class  Type  SP  Absorp  DC  Cost
Head        HS     5        5/0       5  |   MW   beta   4    1/2    4  22.5
Torso       HS     10      10/0      10  |   MW   beta   4    1/2    4  22.5
L. Arm      HS     6        6/0       6  |   MW   beta   4    1/2    4  22.5
R. Arm      HS     6        6/0       6  |   MW   beta   4    1/2    4  22.5
L. Leg      HS     6        6/0       6  |   MW   beta   4    1/2    4  22.5
R. Leg      HS     6        6/0       6  |   MW   beta   4    1/2    4  22.5
                                         
Cost:  151.5
Weight:  29.5



Command Armor:                                                     
Location  Class  Type   SP   DC   Absorp.  Space  B.Mod   Cost     Notes


Cost:
Weight:



Shields:
Location  Class  Type    DA   SP   DC   Absorp.  Spaces  Cost  Binder   Notes
Head       LW    beta     -    4    -    1/2        0     27            Reactive, Reset 2 turns

Cost:  27
Weight: 2


Sensors:
Sensor    Type     Range     Comm     Kills    Location    Cost     Space
           MgH      50Km     Plan       4K        H        32.5       0
Marine      -         -        -        -         H         2.5       0   

Cost:  35
Weight: 2



Weapons:
Name         WA   Rng   Dmg   Sht   Kills   BV   CP   Space  Loc    Notes
L Hand       +1    M     2K    -      1K     -   2.25   0     LA    Quick, Handy
R Hand       +1    M     2K    -      1K     -   2.25   0     RA    Quick, Handy
Energy Pool  +1    -     -     -      5K     -   15     0     H     inf Port, batery/50 max
*Surge       +1    M     6K    -      -      -   40.5   0           Makes the reactive shield "surge"  

Cost:  19.5
Weight:  2.5


Movement Systems:
System          MA    Location     Kills    Space    Cost  
Gravitics       200*     H           -        0       1.5   see below

Cost:  1.5


Boosterpacks:
MA Points    Max Thrust    Location    Cost    Kills    B-Mod



Powerplant
    Source:  Bioenergy
        XS:  1
        MV:  -
        MA:  -
    M-Pool:  -
      Cost:  x0


Control System
       Type:  Thought Control
     M-Pool:  +67%
      Other:  +2 MV, +1 WA, 1hp to head\3K internal damage
       Cost:  x.5


Hydraulics
      Space:  std
 +Melee Dmg:  -
       Lift:  - 
       Cost:  x0


P+C+H Cost Multiplier: x.5
P+C+H M-Pool Bonus(+%): +67%
P+C+H Other Notes: -


Cost Multiplier Systems:
System       Cost       Space       Special
Enviro       x.45         -         all
cloaking     x.6          -         active/pulse/mag/beam refract
stealth      x.2          -
Renenerating x.67                   10% of CP regened in 5 min
Techno-org                          heal 1K\rnd, 1SP\day, +1 MV, -1/system destroyed
Create Mek   x.45                   Summoning Mecha w\dimensional storage and 
                                    appears on summoner
Counterscale x.6          0/30      offsets two levels of out of scale attack penalties        

Cost: 15 (space effeciency)
Total Multiplier: 3.47
Total M-Pool Bonus(+%): + 67%



Subassemblies:
System          Loc    Space    Cost      Notes
Cockpit         all     all      0        armored, flesh is under all parts of mekton
Autodoc          H       0       12       aids heeling the pilot 8 cp + 4 eff

Cost: 12
Weight: 0



Remote Control System:
System    Control Mult.   Cost   Control Range   Operation Range



Remote Build information:
Servo    Class  Space/Left  Cost |  Armor   Type   Cost
                     /           |
                     /           |


Remote Weapon Systems:
Name         WA   Rng  Dmg  Sht  Kills   BV   CP   Space  Loc    notes


Other Remote Systems:



Drone Information:
Name    Manuver Value   Actions/Turn   M.Pool  Land MA   Flight MA


Cost per drone:
Weight per drone:



Final costs:
                Base Weight:  36
                Fuel Weight:  -
                 New Weight:  36
                  Base Cost:  262
   Cost (after Multipliers):  1171
   Efficency (  36    tons):  72
  Cost (w/Efficency, links):  1243
               Final Weight:  0
Remote Cost (Total for All):  -
        Command Armour Cost:  -
                      Scale:  x1
                Scaled Cost:  1243
              Scaled Weight:  0
         (w/Command Armour):  0

Notes:
The AEVS in it's non-active state is about the size of a grain of 
sand.  If some how one is implanted in you (this usually involves
catastrophies at ruins of long dead civilizations) The glowing
piece of sand will pierce your skin behind the left ear and imbed 
itself there.  Once there it will do it's best to keep you alive.

When issues of strength and protection are involved the AEVS will
cover the pilot in a skintight sheen of energy (servos and armor).
This sheen protects the pilot and greatly magnifies his physical 
power (~25 tons lifting capacity).  A second protective field 
exists about a foot out from the pilots body (reactive shield).  

A pilot (particularly untrained) only has minimal control over the 
AEVS. The pilot will have hard time having his apendix removed 
(unless the scalpel does 13K) before he learns to control the AEVS.

The AEVS is virtually unarmed before it recieves some energy via
energy absorbtion.  Energy absorbtion applies to both the reactive
field and the armor.

I've created a mult system/SMT called create Mek.  This emulates
several behaviours.  While not in use the Mek effectively does not
exist very much like dimensional storage. On command it can be
"summoned", yes like summon mecha, but with the modification that
it appears arround the summoner.  I added the costs and rounded up
for a cost of x.45.

The two levels of counterscale (another invention) counters the 
penalties the AEVS would suffer hitting 1/10 or 1/5 scale targets
and the bonus they would gain to hit it.  This system costs the same
as a maneuver vernier that gives a +6 MV.  This is needed because 
the AEVS is human sized but possesses x1 scale power and thus 
built on the x1 scale.
				AEVS		opponent
      opponent 1/10       -             -
      opponent 1/5        -             -
      opponent x1         -             -
      opponent x10        +3           -3
      opponent x100       +6           -6

Since AEVS is worn like a suit of armor any damage that goes through
the armor and structure damages the relavent body part and in all 
likely hood completely severing it and sending the pilot into shock
and possibly death.  Also because of this tight fitting there is 
effectively no spaces.

If a 200lbs pilot pushes the engine, according to how the 
propulsion rules are written, he could pull 25 Gs and reach
a speed of 200 hexes/turn.  Lighter people would go even faster.

According to MZ+: (cost/weight)/system mult = Gs * 8 = MA
                  (1/.1)/.4=25G * 8 = 200 h/t all for 1.5 pts

In short the GM should assign them whatever speed he feels is 
approapriate.  I'll probably give them a speed of ~30 hexes.
The AEVS are last ditch survival mechanisms not travel pods.

The Autodoc is part of that survival directive, it acts to keep 
a damaged pilot alive this can range from simply treating the 
pilot as if he was under care of a doctor to complete resurection 
(its within techlevel of the Ancients but throws balance out of 
whack (same reason there's no dimensional teleporter)).

Some systems will probably have to be adjusted.  The AEVS was built
with TL 10 technology which means taking some wild guidelines such 
as regenerating the destroyed mecha in 50 minutes, resurection from
the Autodoc, etc.  This is balanced by the fact that no one knows 
anything about how the AEVS operates and probably never will, so if
some of the tech is unbalancing it can be changes fairly easily.