Archive

Archive for February, 2009

Serpent’s Tooth Round 4

February 25th, 2009

If you recall my friend has a book in a contest to get it published.

If you’re inclined to give her a vote, this is the contest page (it requires javascript to show the email):

http://www.romantictimes.com/news_amtitle3.php

and my friend is Jessica Darago and her book is the Serpent’s Tooth.

Or you could just skip all that and trust that you want to vote for my friend on principle by sending an email to votes@romantictimes.com with a subject of “Serpent’s Tooth”.

Uncategorized

Leverage Quote

February 25th, 2009

Nathan:  Did you just kill a guy with an appetizer?

Elliot:  I don’t know, maybe.

Media

InSpectres - Dreamation 2009

February 25th, 2009

I think this was one of the standout games of my con.  It was run by Fred Hicks of Evil Hat fame.

Twilight Knights

We all played aged british knights.  It turns out the title wasn’t entirely ceremonial.  I played Sir Salman Rushdie, we also had Arthur C. Clarke, Agatha Christie, Fred Hoyle, Richard Branson and errr….. the race car driver, who’s name escapes me at the moment.

We ended up playing more MIB then ancient covenants but it was great fun.

I’d never played InSpectres before, systemically it’s pretty easy.  There are 4 skills: academics, athletics, technology and contacts.  These are rated 1 to 4 and represent how many dice you roll in that kind of conflict.  Only the highest die matters, there is a chart to dictate outcome going from Terrible (the GM gets to hose you with a terrible outcome) up through Not Great (The GM decides your fate but you get to dictate a single good element) up to Amazing (Describe the result and gain 2 franchise dice.  I’ll explain franchise dice later.)

There is also stress.  Whenever you encounter somethng that has the potential to make you WAUGHH you must make a stress roll.  The more stressful the situation the more dice you must roll.  Stress rolls are sort of the inverse of skill rolls.  Only the lowest die counts and the results start with Too Cool For School through Annoyed which causes a 1 die penalty on the next roll down to Complete and total nuclear meltdown which causes you to loose a total of 2 dice off your skills.

The final element of the system is the time element, franchise dice.  Each mission has a certain number of franchise dice.  When the players succeed especially well the players get one or two of them.  When the GM runs out of dice the mission is resolved.  At the end of the mission players can spend the franchise dice to heal dice lost to stress or store them in the franchise where they can be used later.

There are few other wrinkles: Talents and Documentaries.  My talent was Security Detail.  The documentary allows one player to ask another player a question as if they are asking a question in the documentary later.  Anything suggested by the either the questioner or the answer is true.  Each player can call for one documentary per mission.

The Case of the Time Dilating Brain Slug

So we got a call that there was trouble in the underground.  Once we found the phenomena, it turned out to be a weird time dilation effect.  At the center of it was my old enemy the Ayotola Khomeini.  It turned out to be a disguise and when Agatha Christie pulled the fake face off it was the queen.  Appearntly she was being mind controlled by a brain slug.

Sir Richard Branson pulled it free and tossed it aside.  It grew into a proper gelatenous mass.  Salman Rushdie engaged the slug in a philosophical debate convincing the slug of the slug of the importance of human rights and free will.  It said oops, sorry and beamed away.

This was about a 9 frachise dice mission and we took more stress thanwe got in franchise dice so we started the second mission down a bit.

There can be only one

We started getting calls, “Then there were nine.  Hahahaha”.  “Then there were eight.  Hahahahaha.”  At this point Sir Sean Connery is killed.

We convened at the Highlander castle for reasons that I’m sure were completely logical.  Once there we found a secret door that came into a gallery full of empty suits of armor standing guard… of course they were animated.  Sir Richard Branson out awsomed the ghost of Sean Connery and donned his armor.

On the other side of the door is Christopher Lambert driven mad by lack of work and knocking off his co-stars from Highlander, becasue there can be only one.

This was a five dice mission and I think we took less stress than that.

Martian Chocolate

This was a big 13 dice mission.

If I recall correctly, Richard Branson got a phone call to the effect of “It’s missing.”  Appearently the phone call came fromr with Branson’s Volcano base… on Mars.  We took Virgin Galactic’s SpaceShiptwo to get to Mars.  Somewhere along the line we discover it in this context is Sir Richard Branson’s Ego.

Once we got there the Olympus Mons base was empty, no service staff or anything.  Down the elevator filled with stressful cobwebs.  Downstairs there is the scariest sight in the univere…. a little girl… on Mars… with a box of chocolates… or maybe souls.

Taking my instruction from MIB I instruct my security detail to kill the little girl.  It turns out she was a hologram and we manage to secure the computer interface.  About here we lost power and there was a lot of tumbling around.  Hoyle uses our lasers which bounce off everything but black body objects to illuminate the room.  For some reason the control panel was black body object.

Through the door is a room full of cloning tubes, that had little grey aliens in them…. made of chocolate.  Accessing the computer core we learn that the chocolate aliens have the souls of people who have crossed Branson.

Branson’s double/ego calls up to gloat.  We feed the chocolate into the Olympus Mons magma chamber thus causing it to eject the chamber to Earth.

We land on the top floor of Virgin Atlantic HQ where Branson fights his double/ego.  Eventually with the help of the team Branson’s ego is defeated, thus making the Kingdom safe once again.

We called the game at this point because it was going to be hard to top.

Gaming

Sex Offender Paranoia Kills Child

February 24th, 2009

Sex Offender Paranoia - How We’ve Gone Too Far

Skip down to number 8.  A 2 year old girl wandered away from her pre-school.  She is seen by a man driving down the road.  The man thinks he should do something but is afraid that he’ll be accused of trying to abduct her.

The girl is later found downed to death in a pond.

In that same article is the story of Thomas Pauli and man convicted of second degree criminal sexual conduct, who froze to death because he was denied access to a homeless shelter because he was on “the list”.   He couldn’t stay in the homeless shelters because they were to close to a school.  The article makes no comment about whether he had ever hurt a child, and given that his crime doesn’t include the word minor, it seems likely that he never did.

In this article Stephen Marshall kills two sex offenders.  One of his victims committed the crime of having consensual sex with his girlfriend three weeks before the age of consent.  Marshall got their home addresses from the registry of sexual offenders along with 34 other potential victims and murdered two men in one day.  I assume he will have murdered more if given more time.

Given that 83% of sexual assaults are committed by someone known to the victim and that the recitvism rate among sex offenders is 2/3rd that of released prisoners in general and of those that reoffend only 5.3% are re-arrested for a sex crime, it seems clear that sex offender paranoia does more harm than good.  [source]

I’m not sure what society thinks will happen when they release people from prison who can’t get a job, get a place to live or have any friends, it seems to me the intended effect of the sex offender registries is that more people (children or otherwise) get hurt.

Culture, Justice

Dreamation 2009

February 23rd, 2009

I just got back from Dreamation 2009 unlike Dexcon this was in Morristown instead of New Brunswick.  The hotel was better and worse in different ways.  There were was a recurring theme of hallways that just weren’t wide enough for the traffic they needed to carry.  Particularly the Big Board for the Indie RPGs really had no space in front of it.

The small hallways led to not really being able to take advantage of the con-suite or the anime room.  I got in there for the Ice cream night but skipped chocolate night all together.  The lack of lemonade in con suite this time around meant there really wasn’t really a need to make it through.  This was also a problem with the hallway to registration, board games and the dealer room, especially when they set up a lunch table in that hallway.

That’s probably enough of the downsides, there were other places were there were huge galleries with plenty of room.  he actual gamespace for the IGE games was pretty good.  It was a much larger space with so it felt a lot less cramped.  It got a bit loud for some of the 8pm games when a majority of the tables were occupied.  I got to play a bunch of games with people who do or I heard on podcasts.

I played:

I’ll try and write up a few of those before the details fade.

Uncategorized

Images

February 10th, 2009

So I’ve been doing some art like stuff for Nephilim’s Song.  These are images I did in Gimp.  They are released under a creative commons license.  Go to my Deviant Art page for full sized versions and licensing information.

owl_by_nephlmpng

spider_by_nephlmpngwasp_by_nephlmpng

Gaming, Media